Awesome article about a topic that’s been on my mind lately. If you don’t care to read it, what the author is basically saying is that it may be problematic that games these days just take too much commitment to fully enjoy.
That accessibility has become a problem in bigger, more mainstream games, such as those that release on consoles or PC may explain why mobile games have become such a hit lately. They’re generally a lot easier to get into. This is probably because their gameplay is a lot more focused than most big games. But just because a game is more complex, doesn’t mean it has to be hard to get into. Continue reading
I catch a glimpse of it in between two hills: a green, glowing crystal, hovering a few metres in the air. It once brought confusion and humiliation, but I would allow it no longer. This time, I knew better. I knew what I was up against.
It was the toughest enemy I had so far encountered in the short time since I started playing Dragon Age: Inquisition. ‘Tis the first Dragon Age game I’ve ever played, but that’s a story for a different time and place. In the story I’m currently recounting, I’m preparing to tear Mr. Fire Wraith Thing a new bodily orifice.
I approach the crystal and my nemesis spawns. I switch to Tactical Camera, freezing time and allowing me a look at Mr. Fire Wraith’s stats. “Resists fire” – no matter, I only put on that fire spell for its Fear effect. “Vulnerable to cold” – Perfect, I just found a strong ice scepter in a nearby cave (in the hands of a rouge mage I killed). I come closer to engage.Continue reading
Technically, this is post 2 or 3 on the topic but for… anything’s sake, I’ll leave the title as it is.
Maybe y’all won’t be interested in this post, but perhaps my thought process in the future will be more interesting. For now, I just plan to jot down things, ideas, whatever comes to mind that I’d like to remember pertaining to this YouTube video game commentator dream of mine. Thought #1:Continue reading