Video Game Long Reads – What relationship is there between a game’s narrative and its level of challenge?

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Chris Crawford’s Dragon Speech

I’m blessed to have found friends who share in my love for video games, not only by common interest but in a common way as well. I don’t only love games because they’re fun. I also love them because of their unique ability among forms of art to be interactive, and because of the amazing experiences that were made possible by that unique ability.

If you’ve read the speech, then I have a feeling I could go on about how I relate it with my personal experiences with the medium. If you haven’t, well, this little site of mine isn’t going anywhere. Take your time, and for everyone who isn’t so interested in games, it’s also a strong message on finding and committing to your dreams.

Anyway! This here is another long read. I apologize, I just had so much to say once again. The topic for today? What’s the relationship between the unique narrative ability of video games to put us in the protagonist’s shoes and the way we also enjoy challenge in our games?

Stay hydrated, friends, and find a warm place to sit. Oh, and have some beats.

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Can a video game be accessible yet reward high-level play? (And why they now need to be.)

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Polygon – Games have basic, huge accessibility problems (that we celebrate)

Awesome article about a topic that’s been on my mind lately. If you don’t care to read it, what the author is basically saying is that it may be problematic that games these days just take too much commitment to fully enjoy.

That accessibility has become a problem in bigger, more mainstream games, such as those that release on consoles or PC may explain why mobile games have become such a hit lately. They’re generally a lot easier to get into. This is probably because their gameplay is a lot more focused than most big games. But just because a game is more complex, doesn’t mean it has to be hard to get into.
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What if CoD’s lacklustre core gameplay and recent iterations’ lack of fun killstreaks are actually the same problem?

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Sorry. I lied about my next post being on an original thought rather than something tangential to a video I just watched. But this thought is sure to blow minds, I guarantee it.

It’s often been said that the killstreaks in the recent Call of Duty games have been lacklustre, and it’s also often said that the core game mechanics of CoD were inherently listless and boring, not offering much of a challenge at all therefore not offering much satisfaction either.

But what if I told you these two complaints aren’t two separate problems but actually inescapably intertwined? Continue reading

The Change I Want to Make, #1

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I asked my friend for advice regarding what my priorities should be when choosing a game design school. She told me not to go to school for game design. A little googling and I believed her. “Game design is too specialized,” as in, if it falls through, there’s nowhere else for me to put my education to use. I’ll starve.

Here’s an article: http://www.penny-arcade.com/report/article/why-your-games-are-made-by-childless-31-year-old-white-men-and-how-one-stud

Basically, it says that working in the industry sucks and most people leave after 3 years.

Now, one could criticize me for being weak-minded or being afraid to take a risk (and I’m most certainly the latter). But here’s how I see it: there is a problem and I’d like to fix it. I’m bothered by the fact that I am at all afraid to do something that interests me so much. Others have said it too: the state of the industry is scaring people away. Continue reading

Some thoughts on Fire Emblem: Awakening

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I’ve been neglecting this blog. I forget why. Funny story though, about why I came back.

I was doing this survey at the Nintendo website about Fire Emblem: Awakening, which I love with 85% of my heart, when I came across this:

“Please tell us in your own words any other opinions or thoughts about this game (500 character max)…”

So I started on my answer,

“The choice between “Classic” and “Casual” mode so wildly changes the game that I don’t think the rest of it stay the same after the choice is made.”

And I realized this might be a really interesting opinion I have. Also, it might not fit into the 500 character limit. So I’ll put it here instead, with a little editing for clarity. a lot of editing.

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