Can a video game be accessible yet reward high-level play? (And why they now need to be.)

Standard

Polygon – Games have basic, huge accessibility problems (that we celebrate)

Awesome article about a topic that’s been on my mind lately. If you don’t care to read it, what the author is basically saying is that it may be problematic that games these days just take too much commitment to fully enjoy.

That accessibility has become a problem in bigger, more mainstream games, such as those that release on consoles or PC may explain why mobile games have become such a hit lately. They’re generally a lot easier to get into. This is probably because their gameplay is a lot more focused than most big games. But just because a game is more complex, doesn’t mean it has to be hard to get into.
Continue reading

Advertisements

Learning Curve VS Fun – Video Game Long Reads

Standard

Welcome to the first edition of my Video Game Long Reads! And no, I didn’t just decide to call it a Long Read in order to look confident about its length rather than seeming like I’m terrible at controlling my word count!

In these Long Reads, I wonder out loud about video games and their place in our world, why they make us feel the ways that they do, and how we might improve them for maximum fun! So get cozy and comfortable, stay hydrated, and enjoy…

Today’s Topic: Preparation and learning curves in games… Are they Anti-Fun?!

Continue reading