God-Sized Hole – Preamble

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This is the first half of a thing I wrote all at once, “God Sized-Hole”. I divided them up because my writing started to have a point about halfway through the piece. But I thought I’d share this too, in case anyone was curious about how I ended up writing about the topic of this God-sized hole in my heart.

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How do I feel?
I’m tired and bored.

What great idea did I have tonight?
Know what might be fun? Message that girl on Facebook, the one whom you haven’t spoken to for years and stopped speaking to due to embarrassing circumstances. Continue reading

God-Sized Hole

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There’s a girl who isn’t who I want her to be, and yet I keep hoping. I don’t know. It’s probably more complicated than that. Possibly something I can’t untangle at 1am.

Maybe it would help if I laid everything out plainly. Maybe I’d see connections then. Continue reading

Why Do I Bother Writing Game Reviews?

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What’s Your Tag? – Are Game Reviewers Really Just Egomaniacs?

 I’ve been asking myself a version of that question lately. I don’t write game reviews very often but, being a new addition to the team over at Analog Addiction, I imagine I’ll be writing them more often. It’s got me wondering: Why do I even bother writing video game reviews? Continue reading

Video Game Long Reads – What relationship is there between a game’s narrative and its level of challenge?

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Chris Crawford’s Dragon Speech

I’m blessed to have found friends who share in my love for video games, not only by common interest but in a common way as well. I don’t only love games because they’re fun. I also love them because of their unique ability among forms of art to be interactive, and because of the amazing experiences that were made possible by that unique ability.

If you’ve read the speech, then I have a feeling I could go on about how I relate it with my personal experiences with the medium. If you haven’t, well, this little site of mine isn’t going anywhere. Take your time, and for everyone who isn’t so interested in games, it’s also a strong message on finding and committing to your dreams.

Anyway! This here is another long read. I apologize, I just had so much to say once again. The topic for today? What’s the relationship between the unique narrative ability of video games to put us in the protagonist’s shoes and the way we also enjoy challenge in our games?

Stay hydrated, friends, and find a warm place to sit. Oh, and have some beats.

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Can a video game be accessible yet reward high-level play? (And why they now need to be.)

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Polygon – Games have basic, huge accessibility problems (that we celebrate)

Awesome article about a topic that’s been on my mind lately. If you don’t care to read it, what the author is basically saying is that it may be problematic that games these days just take too much commitment to fully enjoy.

That accessibility has become a problem in bigger, more mainstream games, such as those that release on consoles or PC may explain why mobile games have become such a hit lately. They’re generally a lot easier to get into. This is probably because their gameplay is a lot more focused than most big games. But just because a game is more complex, doesn’t mean it has to be hard to get into.
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