I asked my friend for advice regarding what my priorities should be when choosing a game design school. She told me not to go to school for game design. A little googling and I believed her. “Game design is too specialized,” as in, if it falls through, there’s nowhere else for me to put my education to use. I’ll starve.
Basically, it says that working in the industry sucks and most people leave after 3 years.
Now, one could criticize me for being weak-minded or being afraid to take a risk (and I’m most certainly the latter). But here’s how I see it: there is a problem and I’d like to fix it. I’m bothered by the fact that I am at all afraid to do something that interests me so much. Others have said it too: the state of the industry is scaring people away.
I want to help shape the industry in such a way that I don’t need to be afraid anymore. Or anyone.
Maybe I’ll take a job as manager or producer. The things I’d like to do, specifically, are to implement ethical work practices and wages (if those aren’t already in place), and to motivate a team to do their best, most creative work. I don’t know who’s in charge of those things, does anyone?
[I’m looking to take economics and psychology in a university somewhere. I get tired easily, but having no problems makes me sad. So I figure the trick is to solve problems that energize me to deal with. So, working in the games industry, that’s where I think I’ll really be happy.]